(vl-load-com)
(prompt "命令是YG")
;;;画衣柜的LISP程序-----------------------------------------------------
;;;Copyright Highflybird------------------------------------------------
;;;2011.04.30 ----------------------------------------------------------
(defun c:YG(/ lst doc size pIn str pnt pts scr dlt dist1 dist2 Vec dist
lst1 lst2 lst3 cur1 cur2 Cur3 obj1 obj2 Obj3 Objs sLen ang1 ang2 ang par
)
(if (< (setq size (getvar "USERR5")) 100.) ;初始化衣柜深
(progn
(setvar "USERR5" 600.)
(setq size 600.)
)
)
;;获取布置一侧,或设置衣柜深
(setq str "\n点取布置的一侧[设置(Set)] <走向右侧>:") ;获取布置方向
(initget 8 "Set")
(setq pIn (getpoint str))
(while (= pIn "Set")
(setq size (getvar "USERR5"))
(initget 14)
(setq size (getdist (strcat "\n输入衣柜深<" (rtos size) ">:"))) ;如果需要设置衣柜深
(if (>= size 100)
(setvar "USERR5" size)
(setq size (getvar "USERR5"))
)
(initget 8 "Set")
(setq pIn (getpoint str))
)
;;获取靠墙边
(initget 9) ;防止空输入,点可在画面外
(setq pnt (getpoint "\n起点:"))
(setq pts (cons pnt nil))
(setq str "\n选取点<回车,空格或右键结束点取>:")
(while (setq pnt (getpoint (car pts) str)) ;通过点取方式获得靠墙边
(setq pnt (list (car pnt) (cadr pnt))) ;这步不可少,防止不在同个平面上
(grdraw pnt (car pts) 3 1) ;虚线显示布置靠墙边
(setq pts (cons pnt pts))
)
;;输入完成开始画图
(if (> (length pts) 1) ;至少要两点
(progn
(setq doc (vla-get-ActiveDocument (vlax-get-acad-object)))
(vla-StartUndoMark doc) ;设置Undo起始点
(setq scr (GetRandFunction))
;;一些初始化工作--------------------------------------------------
(setq pts (reverse pts)) ;点集反转
(setq pts (mapcar (function (lambda (x) (trans x 1 0))) pts)) ;把点集转化到世界坐标系
(if pIn
(setq pIn (trans pIn 1 0)
dlt (det (car pts) (cadr pts) pIn) ;右手法则
)
)
(if (> dlt 0) ;通过右手法则判断偏移方向
(setq dist1 (* size 0.5)
dist2 size
)
(setq dist1 (* size -0.5)
dist2 (- size)
)
)
;;首先构建衣柜的外轮廓和中心线------------------------------------
(setq lst1 (OffsetPts pts dist1 nil)) ;衣柜的中心线点
(setq lst2 (OffsetPts pts dist2 nil))
(setq lst2 (append pts (reverse lst2))) ;衣柜的外轮廓点
(setq Cur1 (make-Poly lst1 nil)) ;画衣柜的中心线
(setq Cur2 (make-Poly lst2 T)) ;画衣柜的中心线
(setq Obj1 (vlax-ename->vla-object Cur1))
(setq Obj2 (vlax-ename->vla-object Cur2))
(setq lst3 (OffsetPts lst2 (* (sign dist1) 50) T))
(setq Cur3 (make-Poly lst3 T))
(setq obj3 (vlax-ename->vla-object Cur3))
(setq lst (list obj1 obj2 obj3))
(setq Objs (Make-clothes-hanger)) ;画衣架
(setq dist 0.0)
(setq sLen (vla-get-length Obj1)) ;中心线长度
(setq ang1 (/ pi 0.1 180)) ;摆动幅度在10度左右
(setq ang2 (- ang1))
(while (< dist sLen)
(setq pnt (vlax-curve-getPointAtDist Obj1 dist)) ;衣架的定位点
(setq par (vlax-curve-getParamAtDist Obj1 dist))
(setq Vec (vlax-curve-getFirstDeriv Obj1 par)) ;衣架的水平方向
(setq ang (angle '(0 0 0) Vec))
(setq ang (+ ang (Rand scr ang1 ang2))) ;衣架的旋转角度
(setq pIn (vlax-curve-getPointAtParam obj1 (fix (+ 0.5 par)))) ;转点
(if (>= (distance pnt pIn) 300) ;如果与转点距离大于300
(Copy-and-tranformby Objs pnt ang) ;拷贝原点处衣架并变换
)
(setq dist (+ dist (Rand scr 80 300))) ;步进到下一点(100,300)这两个数值可自调
)
(mapcar 'vla-erase Objs) ;把原点处衣架删除
(makeGroup Doc Lst)
(vlax-release-object scr) ;释放脚本实例
(vla-EndUndoMark doc) ;设置Undo终止点
(vlax-release-object doc)
)
)
(redraw) ;重画一下,消除Grdraw的痕迹
(princ) ;静默退出
)|;
(defun sign (x)
(if (< x 0) -1 1)
)
;;;出错处理
(defun *error_msg* (msg)
(redraw)
(princ msg)
)
;;;画线段
(defun Make-Line (p q)
(entmakeX (list (cons 0 "LINE") (cons 10 p) (cons 11 q)))
)
;;;绘制多段线
(defun Make-Poly (pp isClosed / C)
(if isClosed
(setq C 1)
(setq C 0)
)
(entmakeX ;画凸包
(append
(list
(cons 0 "LWPOLYLINE")
(cons 100 "AcDbEntity")
(cons 100 "AcDbPolyline")
(cons 90 (length pp)) ;顶点个数
(cons 70 C) ;闭合的
)
(mapcar (function (lambda (x) (cons 10 x))) pp) ;多段线顶点
)
)
)
;;;画衣架
(defun Make-clothes-hanger (/)
(mapcar
(function (lambda (p q /) (VLAX-ENAME->VLA-OBJECT (make-line p q))))
'((-17.5 -225.) (+17.5 -225.) (-35.0 -210.) (-35.0 +210.))
'((-17.5 +225.) (+17.5 +225.) (+35.0 -210.) (+35.0 +210.))
)
)
;;;拷贝原点处的物体并变换
(defun Copy-and-tranformby (Objs pnt Ang / newObj)
(foreach obj Objs
(setq NewObj (vla-copy obj))
(vla-move NewObj (vlax-3d-point '(0 0 0)) (vlax-3d-point pnt))
(vla-rotate NewObj (vlax-3d-point pnt) Ang)
(setq lst (cons NewObj lst))
)
)
;;;最后做成组
(defun MakeGroup (Doc objLst / Groups sGroup oGroup aBound eArray)
(setq Groups (vla-get-groups doc))
(setq sGroup (getvar "cdate"))
(setq sGroup (rtos (* 1e9 (- sGroup (fix sGroup))) 2 0))
(setq oGroup (vla-add Groups (strcat "YG" sGroup)))
(setq aBound (cons 0 (1- (length objLst))))
(setq eArray (vlax-make-safearray vlax-vbObject aBound))
(vlax-safearray-fill eArray objLst)
(vla-AppendItems oGroup eArray)
)
;;;偏移点集(没用vla-offset)
;;;此函数可以扩展,为以后的编程准备
(defun OffsetPts (pts d isClosed / AN1 AN2 CNT HPI LST PN1 PN2 PN3 PN4 PNT PPP PT1 PT2 PT3 P12)
(setq ppp pts)
(setq cnt (length ppp))
(cond
( (>= cnt 2)
(setq hPi (/ Pi 2))
(setq pt1 (car ppp))
(setq pt2 (cadr ppp))
(setq an1 (angle pt1 pt2))
(setq pn1 (polar pt1 (+ an1 hPi) d))
(setq pn2 (polar pt2 (+ an1 hPi) d))
(setq pn4 pn2)
(setq lst (list pn1))
(if isClosed
(setq ppp (append pts (list (car pts)))
p12 (list pn1 pn2)
)
)
(while (caddr ppp)
(setq pt1 (car ppp))
(setq pt2 (cadr ppp))
(setq pt3 (caddr ppp))
(setq an1 (angle pt1 pt2))
(setq pn1 (polar pt1 (+ an1 hPi) d))
(setq pn2 (polar pt2 (+ an1 hPi) d))
(setq an2 (angle pt2 pt3))
(setq pn3 (polar pt2 (+ an2 hPi) d))
(setq pn4 (polar pt3 (+ an2 hPi) d))
(setq pnt (inters pn1 pn2 pn3 pn4 nil))
(and pnt (setq lst (cons pnt lst)))
(setq ppp (cdr ppp))
)
(if isClosed
(setq lst (cdr (reverse lst))
pnt (inters pn3 pn4 (car p12) (cadr p12) nil)
lst (cons pnt lst)
)
(setq lst (cons pn4 lst)
lst (reverse lst)
)
)
(vl-remove nil lst)
)
)
)
;;;===============
;;;行列式,判别法则
;;;===============
(defun det (p1 p2 p3 / x1 y1)
(setq x1 (car p1)
y1 (cadr p1)
)
(- (* (- (car p2) x1) (- (cadr p3) y1))
(* (- (car p3) x1) (- (cadr p2) y1))
)
)
;;;---------------------------------------------------------------------
;;;Definine Rand() --which one is better? I don't know.
;;;---------------------------------------------------------------------
(defun GetRandFunction(/ scr str)
(setq scr (vlax-create-object "ScriptControl")) ;Create a script
(if scr
(progn
(vlax-put scr 'Language "VBS")
(setq str "Randomize\n
Function Rand(x,y)\n
Rand=x+Rnd*(y-x)\n
End Function"
) ;for randomize some features
(vlax-invoke Scr 'ExecuteStatement str) ;Execute script
(defun Rand (scr nMin nMax) ;Rand function
(vlax-invoke scr 'run "Rand" nMin nMax)
)
)
;;;rand function-some code from Le,--thanks.
(defun Rand (Option nMin nMax / seed)
(setq seed (getvar "USERR4"))
(if (= seed 0.)
(setq seed (getvar "TDUSRTIMER")
seed (- seed (fix seed))
seed (rem (* seed 86400) 1)
)
)
(setq seed (rem (+ (* seed 15625.7) 0.21137152) 1))
(setvar "USERR4" seed)
(+ nMin (* seed (- nMax nMin)))
)
)
scr
)
Sunday, January 20, 2013
画衣柜的程序
点集的最小包围圆(用LISP求解)
这里是一个经典的几何算法题目,在CAD环境下用LISP编写。
;;;****************************************************** ;;; A routine for finding a smallest enclosing circle for ;;; a set of points (SEC problem) ;;; command: test ;;; usage: select some points ,then you will get the SEC ;;;****************************************************** (defun C:test (/ ss pts t0 x cen rad ptmax) ;; select the points (setq ss (ssget '((0 . "POINT")))) (setq pts (ssgetpoint ss)) ;; get started (setq t0 (getvar "TDUSRTIMER")) (setq x (mincir pts)) (princ "\nIt takes") (princ (* (- (getvar "TDUSRTIMER") t0) 86400)) (princ "seconds") (if (null x) (alert "Invalid input!") (progn (setq cen (car x) rad (cadr x) ptmax (caddr x) ) ;;draw the smallest circle and the radiu. (make-circle cen rad) (make-line cen ptmax) ) ) (princ) ) ;;;***************************************************** ;;;Function : find the SEC with a set of points ;;;Arguments: pts ,the set of points ;;;Return: the center and radius of the SEC ;;;***************************************************** (defun mincir (pts / CEN CEN_R P1 P2 P3 PTMAX R rad X i) (cond ;;where it works ( (setq p3 (caddr pts)) (setq p2 (cadr pts)) (setq p1 (car pts)) (setq cen_r (3pc p1 p2 p3)) (setq ptmax (maxd-cir pts (car cen_r))) (setq i 0) (while (null (in1 ptmax (car cen_r) (cadr cen_r))) (setq cen_r (4pc p1 p2 p3 ptmax)) (setq p1 (car (caddr cen_r)) p2 (cadr (caddr cen_r)) p3 (caddr (caddr cen_r)) ) (setq ptmax (maxd-cir pts (car cen_r))) (setq i (1+ i)) ) (list (car cen_r) (cadr cen_r) ptmax) ) ( (cdr pts) (alert "Two points,radius is the half distance of these points.") (setq cen (mid (car pts) (cadr pts)) rad (/ (distance (car pts) (cadr pts)) 2) ) (list cen rad (car pts)) ) ( (car pts) (alert "One point,radius is zero.") (list (car pts) 0 (car pts)) ) ) ) ;;; the midpoint of two points (defun mid (p1 p2) (list (* (+ (car p1) (car p2)) 0.5) (* (+ (cadr p1) (cadr p2)) 0.5) ) ) ;;; whether a point is inside a circle or not (defun in1 (pt cen r) (< (- (distance pt cen) r) 1e-8) ) ;;; whether some points is is inside a circle or not (defun in2 (ptl cen r / pt) (while (and (setq pt (car ptl)) (in1 pt cen r)) (setq ptl (cdr ptl)) ) (null pt) ) ;;判断点集是否在圆内---------------------- ;;;改为递归写法 (defun in3 (ptl cen r) (cond ( (null (cadr ptl)) (in1 (car ptl) cen r) ) ( (in1 (car ptl) cen r) (in3 (cdr ptl) cen r) ) ) ) ;;; Function: get the SEC with 3 points ;;; Arguments: pa pb pc ,the 3 points ;;; Return: the SEC for 3 points. (defun 3pc (pa pb pc / D MIDPT) (cond ( (in1 pc (setq midpt (mid pa pb)) (setq d (/ (distance pa pb) 2))) (list midpt d (list pa pb pc)) ) ( (in1 pa (setq midpt (mid pb pc)) (setq d (/ (distance pb pc) 2))) (list midpt d (list pb pc pa)) ) ( (in1 pb (setq midpt (mid pc pa)) (setq d (/ (distance pc pa) 2))) (list midpt d (list pc pa pb)) ) (t (3pcircle pa pb pc) ) ) ) ;;; Function: Get the circle of a triangle ;;; Arguments: three points of this triangle ;;; Return: the center and radius (defun 3PCirCle(P0 P1 P2 / X0 Y0 X1 Y1 X2 Y2 DX1 DY1 DX2 DY2 D 2D C1 C2 CE) (setq X0 (car P0) Y0 (cadr P0) X1 (car P1) Y1 (cadr P1) X2 (car P2) Y2 (cadr P2) DX1 (- X1 X0) DY1 (- Y1 Y0) DX2 (- X2 X0) DY2 (- Y2 Y0) ) (setq D (- (* DX1 DY2) (* DX2 DY1))) (if (/= D 0.0) (progn (setq 2D (+ D D) C1 (+ (* DX1 (+ X0 X1)) (* DY1 (+ Y0 Y1))) C2 (+ (* DX2 (+ X0 X2)) (* DY2 (+ Y0 Y2))) CE (List (/ (- (* C1 DY2) (* C2 DY1)) 2D) (/ (- (* C2 DX1) (* C1 DX2)) 2D) ) ) (list CE (distance CE P0) (list p0 p1 p2)) ) ) ) ;;; Function: get the SEC with 4 points ;;; Arguments: pa pb pc ptmax,the 4 points ;;; Return: the SEC for 4 points. (defun 4pc (p1 p2 p3 ptmax / pts mind minr r 4ps) (setq pts (list (3pc p1 p2 ptmax) (3pc p1 p3 ptmax) (3pc p2 p3 ptmax) ) ) (setq 4ps (list p1 p2 p3 ptmax)) (setq minr 1e308) (foreach n pts (setq r (cadr n)) (if (and (< r minr) (in2 4ps (car n) r)) (setq mind n minr r ) ) ) mind ) ;;; Function: Get the farthest point from a center. ;;; Arguments: ptl,the points ;;; cen,the center ;;; Return: the farthest point (defun maxd-cir (ptl cen / pmax dmax d) (setq dmax 0.0) (foreach pt ptl (if (> (setq d (distance pt cen)) dmax) (setq dmax d pmax pt ) ) ) pmax ) ;;; draw a circle (defun make-circle (cen rad) (entmake (list '(0 . "circle") (cons 10 cen) (cons 40 rad) (cons 62 1) ) ) ) ;;; draw a line (defun make-line (p q) (entmake (list '(0 . "LINE") (cons 10 p) (cons 11 q) ) ) ) ;;; Gather the coordinates of these points (defun ssgetpoint (ss / i l a b c) (setq i 0) (if ss (repeat (sslength ss) (setq a (ssname ss i)) (setq b (entget a)) (setq c (cdr (assoc 10 b))) (setq l (cons c l)) (setq i (1+ i)) ) ) (reverse l) )
高仿ALIGN命令
下面是一个LISP程序 ,可以仿align命令。
大家可以对此更改,以适合自己。
;;;-----------------------------------------------------------;; ;;; To simulate the command: "align" ;; ;;; Command:Align3d ;; ;;; Use in some cases: command can't be applied or you don't ;; ;;; want to use them; or improve the efficiency,etc.and here ;; ;;; are some useful functions,e.g. "Mat:Get3PMatrix";Or even ;; ;;; you can customize "align" command. ;; ;;; Author: Highflybird, Date:2012-8-6. ;; ;;; All copyrights reserved. ;; ;;;-----------------------------------------------------------;; (defun C:Align3d (/ sel sP1 sP2 sP3 dP1 dP2 dP3 sclp scl mat0 mat1 mat2 mat i ent obj app doc) ;;input (setq sel (ssget)) (initget 9) (setq sP1 (getpoint "\nSpecify first source point:")) (initget 9) (setq dP1 (getpoint "\nSpecify first destination point:")) (initget 9) (setq sP2 (getpoint "\nSpecify second source point:")) (initget 9) (setq dP2 (getpoint "\nSpecify second destination point:")) (initget 8) (setq sP3 (getpoint "\nSpecify third source point or <continue>:")) (initget 9) (if (null sP3) (setq sP3 (Mat:Rotate90 sP2 sP1) dP3 (Mat:Rotate90 dP2 dP1) ) (setq dP3 (getpoint "\nSpecify third destination point:")) ) (foreach x '(sP1 sP2 sP3 dP1 dP2 dP3) (set x (trans (eval x) 1 0)) ) (initget "Yes No") (setq sclp (getkword "\nScale objects based on alignment points? [Yes/No] <N>:")) ;;Get the transformation matrix (setq mat1 (Mat:Get3PMatrix sP1 sP2 sP3)) (setq mat2 (Mat:Get3PMatrix dP1 dP2 dP3)) (if (= "Yes" sclp) (setq scl (/ (distance dP1 dP2) (distance sP2 sP1)) mat0 (list (list scl 0 0 0)(list 0 scl 0 0) (list 0 0 scl 0) '(0 0 0 1)) mat (Mat:mxm (cadr mat2) (Mat:mxm mat0 (car mat1))) ) (setq mat (Mat:mxm (cadr mat2) (car mat1))) ) ;;Apply the transformation. (setq app (vlax-get-acad-object)) (setq doc (vla-get-ActiveDocument app)) (vla-StartUndoMark doc) (setq i 0) (if sel (repeat (sslength sel) (setq ent (ssname sel i)) (setq obj (vlax-ename->vla-object ent)) (vla-transformby obj (vlax-tmatrix mat)) (setq i (1+ i)) ) ) (vla-EndUndoMark doc) (vlax-release-object doc) (vlax-release-object app) (princ) ) ;;;-----------------------------------------------------------;; ;;; Vector Norm - Lee Mac ;; ;;; Args: v - vector in R^n ;; ;;;-----------------------------------------------------------;; (defun Mat:norm ( v ) (sqrt (apply '+ (mapcar '* v v))) ) ;;;-----------------------------------------------------------;; ;;; Vector x Scalar - Lee Mac ;; ;;; Args: v - vector in R^n, s - real scalar ;; ;;;-----------------------------------------------------------;; (defun Mat:vxs ( v s ) (mapcar (function (lambda ( n ) (* n s))) v) ) ;;;-----------------------------------------------------------;; ;;; Unit Vector - Lee Mac ;; ;;; Args: v - vector in R^n ;; ;;;-----------------------------------------------------------;; (defun Mat:unit ( v ) ( (lambda ( n ) (if (equal 0.0 n 1e-14) nil (Mat:vxs v (/ 1.0 n)) ) ) (Mat:norm v) ) ) ;;;-----------------------------------------------------------;; ;;; Mat:v*v Returns the dot product of 2 vectors ;; ;;;-----------------------------------------------------------;; (defun Mat:v*v (v1 v2) (apply '+ (mapcar '* v1 v2)) ) ;;;-----------------------------------------------------------;; ;;; Vector Cross Product - Lee Mac ;; ;;; Args: u,v - vectors in R^3 ;; ;;;-----------------------------------------------------------;; (defun Mat:v^v ( u v ) (list (- (* (cadr u) (caddr v)) (* (cadr v) (caddr u))) (- (* (car v) (caddr u)) (* (car u) (caddr v))) (- (* (car u) (cadr v)) (* (car v) (cadr u))) ) ) ;;;-----------------------------------------------------------;; ;;; Mat:trp Transpose a matrix -Doug Wilson- ;; ;;;-----------------------------------------------------------;; (defun Mat:trp (m) (apply 'mapcar (cons 'list m)) ) ;;;-----------------------------------------------------------;; ;;; Matrix x Vector - Vladimir Nesterovsky ;; ;;; Args: m - nxn matrix, v - vector in R^n ;; ;;;-----------------------------------------------------------;; (defun Mat:mxv (m v) (mapcar (function (lambda (r) (apply '+ (mapcar '* r v)))) m) ) ;;;-----------------------------------------------------------;; ;;; Mat:mxm Multiply two matrices -Vladimir Nesterovsky- ;; ;;;-----------------------------------------------------------;; (defun Mat:mxm (m q) (mapcar (function (lambda (r) (Mat:mxv (Mat:trp q) r))) m) ) ;;;-----------------------------------------------------------;; ;;; Mat:Rotate90 Rotate a point 90 degree by a basepoint ;; ;;;-----------------------------------------------------------;; (defun Mat:Rotate90 (Pt BasePt / a) (setq a (+ (/ pi 2) (angle BasePt Pt))) (polar BasePt a (distance pt basePt)) ) ;;;-----------------------------------------------------------;; ;;; Mat:Get3PMatrix -Highflybird- ;; ;;;-----------------------------------------------------------;; (defun Mat:Get3PMatrix (p1 p2 p3 / v1 v2 v3 mat org) (defun AppendMatrix (mat org) (append (mapcar 'append mat (mapcar 'list org)) '((0. 0. 0. 1.)) ) ) (setq v1 (Mat:unit (mapcar '- p2 p1))) (setq v2 (Mat:unit (mapcar '- p3 p1))) (setq v3 (Mat:unit (Mat:v^v v1 v2))) (setq v2 (Mat:unit (Mat:v^v v3 v1))) (setq mat (list v1 v2 v3)) (setq org (mapcar '- (Mat:mxv mat p1))) (list (AppendMatrix mat org) ;this->wcs transformation matrix (AppendMatrix (Mat:trp mat) p1) ;wcs->this transformation matrix ) ) (prompt "Command is: Align3d") (princ)
二叉树
用Lisp构建二叉树:
呵呵,权当玩玩。
;;;============================================================= ;;;用AutoLISP构建一个二叉树(Construct a Binary Search tree) ;;;从中间分开,直到分得只是剩下两个元素或者一个 ;;;此结构用于查找一个元素,使得单次查找的时间为O(n) = log(n) ;;;Author:Highflybird in Shenzhen,China,2012-06-15 ;;;============================================================= (defun BTree (lst / L R) (cond ( (cddr lst) ;the length of list > 2 (setq R lst) (repeat (/ (length lst) 2) ;Split it (setq L (cons (car R) L)) ;Left part of list (setq R (cdr R)) ;Right part of list ) (cons (car R) ;middle number as the first. (cons (BTree (reverse L)) ;recurse Left part (BTree (cdr R)) ;recurse Right part ) ) ) ( (cdr lst) ;just two elements (cons (cadr lst) (car lst)) ;the right node is empty. ) ( lst (car lst) ;if just one,the node is an element. ) ) ) ;;;============================================================= ;;;用AutoLISP从二叉树中查找一个元素(Search a key in binary tree) ;;;每次查找总是从中间开始,如果不是,大于中间的就查找右边,小于 ;;;中间则查找左边,直到原子或者点对表。 ;;;因为树的最大深度不超过log(n),故单次查找的时间为O(n)<=log(n) ;;;Author:Highflybird in Shenzhen,China,2012-06-15 ;;;============================================================= (defun BFind (key Tree n / L R i) (if (atom Tree) ;if it's an atom, (if (= key Tree) 0) ;set the index as 0 (if (= (setq L (car Tree)) key) ;if left node = key (/ n 2) ;the index is the middle number. (if (atom (setq R (cdr Tree))) ;if the right node is an atom (if (= R key) 0) ;and right node = key, set the index as 0 (if (> L key) ;if left node > key (BFind key (car R) (/ n 2)) ;recurse Left (if (setq i (BFind key (cdr R) (/ (1- n) 2))) ;otherwise recurse right (1+ (+ (/ n 2) i)) ;must add the index ) ) ) ) ) ) ;;;============================================================= ;;;以下用于测试,用了几种办法对一个有序的数组查找(For test) ;;;数组为等差数列,从2.5开始,差为1, 例如:(2.5 3.5 4.5 5.5 ....) ;;;查找方法:包括二叉树,折半查找,vl-position,member,assoc,直接查. ;;;如果此程序用优化编译,则是更能提高二叉树的查找和构建速度 ;;;============================================================= (defun c:test (/ e j k n lst lst1 Tree v x) (defun Print-Beginning () (princ "\nStatement Times Elapse(ms) Average(ms/time)") (princ "\n-------------------------------------------------------------------------") (princ) ) (defun Print-Result (lst) (defun Princ-Column (str value / s) (setq s (vl-princ-to-string value)) (princ s) (repeat (- (strlen str) (strlen s)) (princ " ") ) ) (princ "\n") (princ-Column "Statement " (car lst)) (princ-Column "Times " (cadr lst)) (princ-Column "Elapse(ms) " (caddr lst)) (princ-Column "Average(ms/time)" (cadddr lst)) ) (initget 7) (setq v (getvar "LOCALE")) (if (= v "CHS") (setq j (fix (getreal "\n请输入一个数组大小(如果输入数组过大,可能会导致停止响应): "))) (setq j (fix (getreal "\nPlease enter the length of a list (a big number maybe cause nonresponse): "))) ) (setq x (+ 1.5 j)) (setq k (1- j)) (repeat j (setq lst (cons x lst)) (setq lst1 (cons (cons x k) lst1)) (setq x (1- x)) (setq k (1- k)) ) (Benchmark '(setq lst (vl-sort lst '<) N (length lst)) "Vl-sort" 1) (Benchmark '(setq Tree (BTree lst) N N) "Construct Binary tree" 1) (benchmark '(setq Array (makearr lst vlax-vbdouble)) "Construct Safearray" 1) (setq k (/ N 10)) (princ (strcat "\n以下对每个函数重复了" (itoa K) "次测试。")) (setq x -7.5) (Benchmark '(repeat k (setq e (BFind x Tree N)) (setq x (+ x 10))) "BinaryTree" 1) (setq x -7.5) (benchmark '(repeat k (setq e (HalfSeek x Array)) (setq x (+ x 10))) "HalfSeek" 1) (setq x -7.5) (Benchmark '(repeat k (vl-position x lst) (setq x (+ x 10))) "vl-position" 1) (setq x -7.5) (Benchmark '(repeat k (cdr (assoc x lst1)) (setq x (+ x 10))) "Assoc" 1) (setq x -7.5) (Benchmark '(repeat k (- N (length (member x lst))) (setq x (+ x 10))) "Member" 1) ;(setq x -2.5) ;(benchmark '(repeat N (Search x lst) (setq x (1+ x))) "Search Directly" 1) ;这个方法过慢 ;;以下显示部分查找结果 (princ "\n以下显示用二叉树对十个数字的查找结果。") (setq x -2.5) (repeat 20 (if (setq e (BFind x Tree j)) (princ (strcat "\n发现在" (itoa e))) (princ (strcat "\n没发现" (rtos x))) ) (setq x (1+ x)) ) (gc) (princ) ) ;;;============================================================ ;;;用AutoLISP折半法查找 ;;;首先构造了一个安全数组,这样使得 nth更快。 ;;;然后从中间找起,如果大于中间,就找右边,小于则找左边,直到找 ;;;找完。这个没用递归,在内存上可能会稍微有优势,但是对于速度, ;;;其实跟二叉树相差不大。 ;;;Author:Highflybird in Shenzhen,China,2012-06-15 ;;;============================================================ (defun MakeArr (L DataType / n a) (setq n (length L)) (setq a (vlax-make-safearray DataType (cons 0 (1- n)))) (vlax-safearray-fill a L) ) (defun HalfSeek (key L / Nmin Nlen Nmax Nmid Nval) (setq Nmin 0) (setq NLen (1+ (vlax-safearray-get-u-bound L 1))) (setq Nmax (1- NLen)) (setq Nmid (/ Nlen 2)) (setq Nval (vlax-safearray-get-element L Nmid)) (while (and (/= Nval key) (<= Nmin Nmax)) (if (> Nval key) (setq Nmax (1- Nmid)) (setq Nmin (1+ Nmid)) ) (setq Nmid (/ (+ Nmax Nmin) 2) Nval (vlax-safearray-get-element L Nmid) ) ) (if (= nval key) Nmid ) ) ;;;============================================================ ;;;简单的LISP搜寻,挨个地找,找到为止,对排序和未排序的均可用。 ;;;但是单次查找平均时间为O(n) ;;;============================================================ (defun Search (key lst / i x) (setq x lst) (setq i -1) (while (and x (/= (car x) key)) (setq x (cdr x)) (setq i (1+ i)) ) ) ;;;============================================================ ;;;测试用函数(benchMark function) ;;;============================================================ (defun Benchmark (func funName times / t0 t1 Speed res) (setq t0 (getvar "TDUSRTIMER")) (repeat times (setq res (eval func)) ) (setq t1 (* (- (getvar "TDUSRTIMER") t0) 86400000)) (setq speed (/ t1 times)) ;(princ (strcat "\nIt takes: " (rtos t1 2 6) " Seconds by " funName)) ;(princ (strcat ".\nTotal times: " (itoa times))) ;(princ (strcat ".\nAverage performance: " (rtos speed 2 6) " Seconds/time.\n")) (list func times t1 Speed) )
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