Matrix-Lib.LSP
;|*********************************************************************************************; 软件作者: Highflybird ; 软件用途: 为AutoCAD 的LISP定制的一些算法和函数 ; 日期地点: 2012.12.12 深圳 ; 程序语言: AutoLISP,Visual LISP ; 版本号: Ver. 1.0.121212 ; ===============================================================================================; 本软件为开源软件: 以下是开源申明: -----------------------------------------------------------------------------------------------; 本页面的软件遵照GPL协议开放源代码,您可以自由传播和修改,在遵照下面的约束条件的前提下: 一. 只要你在本开源软件的每一副本上明显和恰当地出版版权声明,保持此许可证的声明和没有担保的声明完 整无损,并和程序一起给每个其他的程序接受者一份许可证的副本,你就可以用任何媒体复制和发布你收到的 原始的程序的源代码。你也可以为转让副本的实际行动收取一定费用,但必须事先得到的同意。 二. 你可以修改本开源软件的一个或几个副本或程序的任何部分,以此形成基于程序的作品。只要你同时满足 下面的所有条件,你就可以按前面第一款的要求复制和发布这一经过修改的程序或作品。 1.你必须在修改的文件中附有明确的说明: 你修改了这一文件及具体的修改日期。 2.你必须使你发布或出版的作品(它包含程序的全部或一部分,或包含由程序的全部或部分衍生的作品)允许 第三方作为整体按许可证条款免费使用。 3.如果修改的程序在运行时以交互方式读取命令,你必须使它在开始进入常规的交互使用方式时打印或显示声 明: 包括适当的版权声明和没有担保的声明(或者你提供担保的声明);用户可以按此许可证条款重新发布 程序的说明;并告诉用户如何看到这一许可证的副本。(例外的情况: 如果原始程序以交互方式工作,它并 不打印这样的声明,你的基于程序的作品也就不用打印声明。 三. 只要你遵循一、二条款规定,您就可以自由使用并传播本源代码,但必须原封不动地保留原作者信息。 ===============================================================================================; **********************************************************************************************|; (setq MatLibSymbols '(MAT:v+v MAT:v-v MAT:v*v MAT:v/v MAT:vxs MAT:Dot MAT:vxv MAT:SxVs MAT:norm MAT:Norm3D MAT:Unitization MAT:unit MAT:Det2 MAT:Det3 MAT:Det2V MAT:Rot90 MAT:Rot2D MAT:TransU2W MAT:TransW2U MAT:trp MAT:mxv MAT:mxp MAT:mxs MAT:m+m MAT:m-m MAT:mxm MAT:Translation MAT:TranslateBy2P MAT:Scaling MAT:Rotation MAT:Rotation3D MAT:RotateBy2P MAT:Reflect MAT:Reflect3D MAT:TransNested MAT:RefGeom MAT:RevRefGeom MAT:AttGeom Mat:DispToMatrix MAT:Trans MAT:u2w MAT:w2u MAT:Trans1 MAT:2VMatrix Mat:3PMatrix Mat:EntityMatrix MAT:ISO LM:ReflectByMatrix LM:Rotate3D LM:Reflect3D LM:TranslateByMatrix LM:RotateByMatrix LM:ScaleByMatrix LM:ApplyMatrixTransformation ) ) ;;;-----------------------------------------------------------;; ;;;符号保护 ;; ;;;-----------------------------------------------------------;; (defun protect-assign (syms) (eval (list 'pragma (list 'quote (list (cons 'protect-assign syms))) ) ) ) ;;;-----------------------------------------------------------;; ;;;符号解除保护 ;; ;;;-----------------------------------------------------------;; (defun unprotect-assign (syms) (eval (list 'pragma (list 'quote (list (cons 'unprotect-assign syms))) ) ) ) (unProtect-assign MatLibSymbols) ;;;***********************************************************;; ;;; 矩阵部分 ;; ;;;***********************************************************;; ;;;-----------------------------------------------------------;; ;;; 两向量相加 addition ;; ;;; Input: v1,v2 -vectors in R^n ;; ;;; OutPut: A vector ;; ;;;-----------------------------------------------------------;; (defun MAT:v+v (v1 v2) (mapcar '+ v1 v2) ) ;;;-----------------------------------------------------------;; ;;; 两向量相减 subtraction ;; ;;; Input: v1,v2 -vectors in R^n ;; ;;; OutPut: A vector ;; ;;;-----------------------------------------------------------;; (defun MAT:v-v (v1 v2) (mapcar '- v1 v2) ) ;;;-----------------------------------------------------------;; ;;; 两向量相乘 multiplication ;; ;;; Input: v1,v2 -vectors in R^n ;; ;;; OutPut: A vector ;; ;;;-----------------------------------------------------------;; (defun MAT:v*v (v1 v2) (mapcar '* v1 v2) ) ;;;-----------------------------------------------------------;; ;;; 两向量相除 division ;; ;;; Input: v1,v2 -vectors in R^n ;; ;;; OutPut: A vector ;; ;;;-----------------------------------------------------------;; (defun MAT:v/v (v1 v2) (mapcar '/ v1 v2) ) ;;;-----------------------------------------------------------;; ;;; 向量乘标量(系数) ;; ;;; Vector x Scalar - Lee Mac ;; ;;; Args: v - vector in R^n, s - real scalar ;; ;;;-----------------------------------------------------------;; (defun MAT:vxs ( v s ) (mapcar (function (lambda ( n ) (* n s))) v) ) ;;;-----------------------------------------------------------;; ;;; 两向量的点积 ;; ;;; Vector Dot Product ;; ;;; Input: v1,v2 -vectors in R^n ;; ;;;-----------------------------------------------------------;; (defun MAT:Dot (v1 v2) (apply '+ (mapcar '* v1 v2)) ) ;;;-----------------------------------------------------------;; ;;; 两向量的叉积 ;; ;;; Vector Cross Product ;; ;;; Args: u,v - vectors in R^3 ;; ;;;-----------------------------------------------------------;; (defun MAT:vxv ( u v ) (list (- (* (cadr u) (caddr v)) (* (cadr v) (caddr u))) (- (* (car v) (caddr u)) (* (car u) (caddr v))) (- (* (car u) (cadr v)) (* (car v) (cadr u))) ) ) ;;;-----------------------------------------------------------;; ;;; 线性组合 标量组乘向量组 ;; ;;; Linear combination - highflybird ;; ;;; Input: Vectors - vectors, Scalars, - a real number list ;; ;;; Output: a vector ;; ;;;-----------------------------------------------------------;; (defun MAT:SxVs (Vectors Scalars) (apply 'mapcar (cons '+ (mapcar 'MAT:vxs Vectors Scalars))) ) ;;;-----------------------------------------------------------;; ;;; 向量的模(长度) ;; ;;; Vector Norm - Lee Mac ;; ;;; Args: v - vector in R^n ;; ;;;-----------------------------------------------------------;; (defun MAT:norm ( v ) (sqrt (apply '+ (mapcar '* v v))) ) ;;;-----------------------------------------------------------;; ;;; 向量的模(长度) ;; ;;; Vector Norm - highflybird ;; ;;; Args: v - vector in R^3 ;; ;;;-----------------------------------------------------------;; (defun MAT:Norm3D ( v ) (distance '(0 0 0) v) ) ;;;-----------------------------------------------------------;; ;;; 单位向量 ;; ;;; Unit Vector - Lee Mac ;; ;;; Args: v - vector in R^n ;; ;;;-----------------------------------------------------------;; (defun MAT:Unitization (v) ( (lambda (n) (if (equal 0.0 n 1e-14) nil (MAT:vxs v (/ 1.0 n)) ) ) (MAT:norm v) ) ) ;;;-----------------------------------------------------------;; ;;; 单位向量 ;; ;;; Unit Vector - highflybird ;; ;;; Args: v - vector in R^3 ;; ;;;-----------------------------------------------------------;; (defun MAT:unit ( v / l) (cond ( (= (setq l (MAT:Norm3D v)) 1.0 ) v) ( (> l 1e-14) (MAT:vxs v (/ 1.0 l))) ) ) ;;;-----------------------------------------------------------;; ;;; 2d行列式 determinant in R^2 ;; ;;; Args: 4 numbers ;; ;;;-----------------------------------------------------------;; (defun MAT:Det2 (x1 y1 x2 y2) (- (* x1 y2) (* x2 y1)) ) ;;;-----------------------------------------------------------;; ;;; 3d行列式 determinant in R^3 ;; ;;; Args: 9 numbers ;; ;;;-----------------------------------------------------------;; (defun MAT:Det3 (a1 b1 c1 a2 b2 c2 a3 b3 c3) (+ (* a1 (- (* b2 c3) (* b3 c2))) (* a2 (- (* b3 c1) (* b1 c3))) (* a3 (- (* b1 c2) (* b2 c1))) ) ) ;;;-----------------------------------------------------------;; ;;; 两个2d向量的叉积的数值 ;; ;;; 输入: 两个点(或者两个向量) ;; ;;; 输出: 一个数值.如果为正则是逆时针,两向量形成的平面法线向量;; ;;; 向上,为负则是顺时针,为零则两向量共线或平行。 ;; ;;; 这个数值也为原点,P1,P2三点面积的两倍。 ;; ;;;-----------------------------------------------------------;; (defun MAT:Det2V (v1 v2) (- (* (car v1) (cadr v2)) (* (car v2) (cadr v1))) ) ;;;-----------------------------------------------------------;; ;;; 旋转一个向量或者点90度 ;; ;;; 输入: 一个向量 ;; ;;; 输出: 被旋转90度后的向量 ;; ;;;-----------------------------------------------------------;; (defun MAT:Rot90 (vec) (vl-list* (- (cadr vec)) (car vec) (cddr vec)) ) ;;;-----------------------------------------------------------;; ;;; 旋转向量到指定角度 ;; ;;; 输入: 一个向量和指定的角度 ;; ;;; 输出: 被旋转后的向量 ;; ;;;-----------------------------------------------------------;; (defun MAT:Rot2D (v a / c s x y) (setq c (cos a) s (sin a)) (setq x (car v) y (cadr v)) (list (- (* x c) (* y s)) (+ (* x s) (* y c))) ) ;;;-----------------------------------------------------------;; ;;; 矩阵转置 ;; ;;; MAT:trp Transpose a matrix -Doug Wilson- ;; ;;; 输入:矩阵 ;; ;;; 输出:转置后的矩阵 ;; ;;;-----------------------------------------------------------;; (defun MAT:trp (m) (apply 'mapcar (cons 'list m)) ) ;;;-----------------------------------------------------------;; ;;; 矩阵相加 ;; ;;; Matrix + Matrix - Lee Mac ;; ;;; Args: m,n - nxn matrices ;; ;;;-----------------------------------------------------------;; (defun MAT:m+m ( m n ) (mapcar '(lambda ( r s ) (mapcar '+ r s)) m n) ) ;;;-----------------------------------------------------------;; ;;; 矩阵相减 ;; ;;; Matrix - Matrix - Lee Mac ;; ;;; Args: m,n - nxn matrices ;; ;;;-----------------------------------------------------------;; (defun MAT:m-m ( m n ) (mapcar '(lambda ( r s ) (mapcar '- r s)) m n) ) ;;;-----------------------------------------------------------;; ;;; 矩阵相乘 ;; ;;; MAT:mxm Multiply two matrices -Vladimir Nesterovsky- ;; ;;;-----------------------------------------------------------;; (defun MAT:mxm (m q) (mapcar (function (lambda (r) (MAT:mxv (MAT:trp q) r))) m) ) ;;;-----------------------------------------------------------;; ;;; 向量或点的矩阵变换(向量乘矩阵) ;; ;;; Matrix x Vector - Vladimir Nesterovsky ;; ;;; Args: m - nxn matrix, v - vector in R^n ;; ;;;-----------------------------------------------------------;; (defun MAT:mxv (m v) (mapcar (function (lambda (r) (apply '+ (mapcar '* r v)))) m) ) ;;;-----------------------------------------------------------;; ;;; 点的矩阵(4x4 matrix) 变换 ;; ;;; 输入:矩阵m和一个三维点p ;; ;;; 输出:点变换后的位置 ;; ;;;-----------------------------------------------------------;; (defun MAT:mxp (m p) (reverse (cdr (reverse (MAT:mxv m (append p '(1.0)))))) ) ;;;-----------------------------------------------------------;; ;;; 矩阵乘标量 ;; ;;; Matrix x Scalar - Lee Mac ;; ;;; Args: m - nxn matrix, n - real scalar ;; ;;;-----------------------------------------------------------;; (defun MAT:mxs ( m s ) (mapcar (function (lambda ( v )(MAT:VxS v s))) m) ) ;;;***********************************************************;; ;;;矩阵之变换部分 ;; ;;;***********************************************************;; ;;;-----------------------------------------------------------;; ;;; 平移变换矩阵方式1 ;; ;;; 参数: ;; ;;; v - 位移矢量 ;; ;;;-----------------------------------------------------------;; ;;;---------------=={ Translate by Matrix }==-----------------;; ;;; ;; ;;; Translation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: highflybird, Copyright ? 2012 ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; v - Displacement vector by which to translate ;; ;;;-----------------------------------------------------------;; (defun MAT:Translation ( v ) (list (list 1. 0. 0. (car v)) (list 0. 1. 0. (cadr v)) (list 0. 0. 1. (caddr v)) (list 0. 0. 0. 1.) ) ) ;;;-----------------------------------------------------------;; ;;; 平移变换矩阵方式2 ;; ;;; 参数: ;; ;;; p1 - 基点 ;; ;;; p2 - 目标点 ;; ;;;-----------------------------------------------------------;; ;;;---------------=={ Translate by Matrix }==-----------------;; ;;; ;; ;;; Translation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: highflybird, Copyright ? 2012 ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; p1, p2 - Points representing vector by which to translate ;; ;;;-----------------------------------------------------------;; (defun MAT:TranslateBy2P ( p1 p2 ) (MAT:Translation (mapcar '- p2 p1)) ) ;;;-----------------------------------------------------------;; ;;; 比例缩放矩阵 ;; ;;; 参数: ;; ;;; Cen - 基点 ;; ;;; scale - 缩放比例 ;; ;;;-----------------------------------------------------------;; ;;;-----------------=={ Scale by Matrix }==-------------------;; ;;; ;; ;;; Scaling Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: highflybird, Copyright ? 2012 ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; Cen - Base Point for Scaling Transformation ;; ;;; scale - Scale Factor by which to scale object ;; ;;;-----------------------------------------------------------;; (defun MAT:Scaling ( Cen scale / s) (setq s (- 1 scale)) (list (list scale 0. 0. (* s (car Cen))) (list 0. scale 0. (* s (cadr Cen))) (list 0. 0. scale (* s (caddr Cen))) '(0. 0. 0. 1.) ) ) ;;;-----------------------------------------------------------;; ;;; 二维旋转变换矩阵 ;; ;;; 参数: ;; ;;; Cen - 基点 ;; ;;; ang - 旋转角度 ;; ;;;-----------------------------------------------------------;; ;;;-----------------=={ Rotate by Matrix }==------------------;; ;;; ;; ;;; Rotation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: highflybird, Copyright ? 2012 ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; Cen - Base Point for Rotation Transformation ;; ;;; ang - Angle through which to rotate object ;; ;;;-----------------------------------------------------------;; (defun MAT:Rotation ( Cen ang / c s x y) (setq c (cos ang) s (sin ang)) (setq x (car Cen) y (cadr Cen)) (list (list c (- s) 0. (- x (- (* c x) (* s y)))) (list s c 0. (- y (+ (* s x) (* c y)))) '(0. 0. 1. 0.) '(0. 0. 0. 1.) ) ) ;;;-----------------------------------------------------------;; ;;; 三维旋转变换矩阵 ;; ;;; 参数: ;; ;;; Cen - 基点 ;; ;;; Axis - 旋转轴 ;; ;;; ang - 旋转角 ;; ;;;-----------------------------------------------------------;; ;;;---------------=={ 3D Rotate by Matrix }==-----------------;; ;;; Author: highflybird. ;; ;;; Arguments: ;; ;;; Cen ---Input origin point of rotation ;; ;;; Axis---Input axis vector of rotation ;; ;;; Ang ---Input angle of rotation ;; ;;;-----------------------------------------------------------;; (defun MAT:Rotation3D (Cen Axis Ang / A B C D M N P x y z) (setq D (distance '(0 0 0) Axis)) (if (or (< D 1e-8) (zerop ang)) '((1. 0. 0. 0.) (0. 1. 0. 0.) (0. 0. 1. 0.) (0. 0. 0. 1.)) (setq N (mapcar '/ Axis (list D D D)) x (car N) y (cadr N) z (caddr N) A (cos Ang) B (sin Ang) C (- 1 A) M (list (list (+ A (* x x C)) (- (* x y C) (* z B)) (+ (* y B) (* x z C)) ) (list (+ (* z B) (* x y C)) (+ A (* y y C)) (- (* y z C) (* x B)) ) (list (- (* x z C) (* y B)) (+ (* x B) (* y z C)) (+ A (* z z C)) ) ) p (mapcar '- Cen (Mat:mxv M Cen)) M (Mat:DispToMatrix M p) ) ) ) ;;;-----------------------------------------------------------;; ;;; 三维旋转变换矩阵(通过两点和旋转角) ;; ;;; 参数: ;; ;;; p1,p2 - 两点定义的旋转轴 ;; ;;; ang - 旋转角度 ;; ;;;-----------------------------------------------------------;; ;;;---------------=={ 3D Rotate by Matrix }==-----------------;; ;;; Rotation matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: highflybird, Copyright ? 2012 ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; p1,p2 - Two 3D points defining the axis of rotation ;; ;;; ang - Rotation Angle ;; ;;;-----------------------------------------------------------;; (defun MAT:RotateBy2P ( p1 p2 ang ) (MAT:Rotation3D P1 (mapcar '- p2 p1) ang) ) ;;;-----------------------------------------------------------;; ;;; 二维镜像变换矩阵 ;; ;;; 参数: ;; ;;; p1 - 镜像向量第一点 ;; ;;; p2 - 镜像向量第二点 ;; ;;;-----------------------------------------------------------;; ;;;----------------=={ Reflect by Matrix }==------------------;; ;;; ;; ;;; Reflects a VLA-Object or Point List using a ;; ;;; Transformation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: Lee Mac, Copyright ? 2010 - www.lee-mac.com ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; target - VLA-Object or Point List to transform ;; ;;; p1, p2 - Points representing vector in which to reflect ;; ;;;-----------------------------------------------------------;; (defun MAT:Reflect ( p1 p2 / a c s x y) (setq a (angle p1 p2) a (+ a a)) (setq c (cos a) s (sin a)) (setq x (car p1) y (cadr p1)) (list (list c s 0. (- x (+ (* c x) (* s y)))) (list s (- c) 0. (- y (- (* s x) (* c y)))) '(0. 0. 1. 0.) '(0. 0. 0. 1.) ) ) ;;;-----------------------------------------------------------;; ;;; 三维镜像变换矩阵 ;; ;;; 参数: ;; ;;; p1,p2,p3 - 三点定义的镜像平面 ;; ;;;-----------------------------------------------------------;; ;;;---------------=={ 3D Reflect by Matrix }==----------------;; ;;; ;; ;;; Reflection matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: highflybird, Copyright ? 2012- ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; p1,p2,p3 - Three 3D points defining the reflection plane ;; ;;;-----------------------------------------------------------;; (defun MAT:Reflect3D (p1 p2 p3 / m ux uy uz) (mapcar 'set '(ux uy uz) (MAT:unit (MAT:vxv (mapcar '- p2 p1) (mapcar '- p3 p1))) ) (setq m (list (list (- 1. (* 2. ux ux)) (* -2. uy ux) (* -2. ux uz)) (list (* -2. ux uy) (- 1. (* 2. uy uy)) (* -2. uy uz)) (list (* -2. ux uz) (* -2. uy uz) (- 1. (* 2. uz uz))) ) ) (Mat:DispToMatrix m (mapcar '- p1 (MAT:mxv m p1))) ) ;;;***********************************************************;; ;;; 以下部分来自Lee-Mac,特地致谢! ;; ;;;***********************************************************;; ;;;---------------=={ 二维变换 }==-----------------;; ;;;-----------------------------------------------------------;; ;;;-----------------------------------------------------------;; ;;; 比例缩放矩阵 ;; ;;; 参数: ;; ;;; target - vla-object 或者点 ;; ;;; p1 - 基点 ;; ;;; scale - 缩放比例 ;; ;;;-----------------------------------------------------------;; ;;;-----------------=={ Scale by Matrix }==-------------------;; ;;; ;; ;;; Scales a VLA-Object or Point List using a ;; ;;; Transformation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: Lee Mac, Copyright ? 2010 - www.lee-mac.com ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; target - VLA-Object or Point List to transform ;; ;;; p1 - Base Point for Scaling Transformation ;; ;;; scale - Scale Factor by which to scale object ;; ;;;-----------------------------------------------------------;; (defun LM:ScaleByMatrix ( target p1 scale / m ) (LM:ApplyMatrixTransformation target (setq m (list (list scale 0. 0.) (list 0. scale 0.) (list 0. 0. scale) ) ) (mapcar '- p1 (MAT:mxv m p1)) ) ) ;;;-----------------------------------------------------------;; ;;; 平移变换矩阵 ;; ;;; 参数: ;; ;;; target - vla-object 或者点 ;; ;;; p1 - 基点 ;; ;;; p2 - 目标点 ;; ;;;-----------------------------------------------------------;; ;;;---------------=={ Translate by Matrix }==-----------------;; ;;; ;; ;;; Translates a VLA-Object or Point List using a ;; ;;; Transformation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: Lee Mac, Copyright ? 2010 - www.lee-mac.com ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; target - VLA-Object or Point List to transform ;; ;;; p1, p2 - Points representing vector by which to translate ;; ;;;-----------------------------------------------------------;; (defun LM:TranslateByMatrix ( target p1 p2 ) (LM:ApplyMatrixTransformation target (list (list 1. 0. 0.) (list 0. 1. 0.) (list 0. 0. 1.) ) (mapcar '- p2 p1) ) ) ;;;-----------------------------------------------------------;; ;;; 旋转变换矩阵 ;; ;;; 参数: ;; ;;; target - vla-object 或者点 ;; ;;; p1 - 基点 ;; ;;; ang - 旋转角度 ;; ;;;-----------------------------------------------------------;; ;;;-----------------=={ Rotate by Matrix }==------------------;; ;;; ;; ;;; Rotates a VLA-Object or Point List using a ;; ;;; Transformation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: Lee Mac, Copyright ? 2010 - www.lee-mac.com ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; target - VLA-Object or Point List to transform ;; ;;; p1 - Base Point for Rotation Transformation ;; ;;; ang - Angle through which to rotate object ;; ;;;-----------------------------------------------------------;; (defun LM:RotateByMatrix ( target p1 ang / m) (LM:ApplyMatrixTransformation target (setq m (list (list (cos ang) (- (sin ang)) 0.) (list (sin ang) (cos ang) 0.) (list 0. 0. 1.) ) ) (mapcar '- p1 (MAT:mxv m p1)) ) ) ;;;-----------------------------------------------------------;; ;;; 镜像变换矩阵 ;; ;;; 参数: ;; ;;; target - vla-object 或者点 ;; ;;; p1 - 镜像向量第一点 ;; ;;; p2 - 镜像向量第二点 ;; ;;;-----------------------------------------------------------;; ;;;----------------=={ Reflect by Matrix }==------------------;; ;;; ;; ;;; Reflects a VLA-Object or Point List using a ;; ;;; Transformation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: Lee Mac, Copyright ? 2010 - www.lee-mac.com ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; target - VLA-Object or Point List to transform ;; ;;; p1, p2 - Points representing vector in which to reflect ;; ;;;-----------------------------------------------------------;; (defun LM:ReflectByMatrix ( target p1 p2 / m) ( (lambda ( a / m ) (LM:ApplyMatrixTransformation target (setq m (list (list (cos a) (sin a) 0.) (list (sin a) (- (cos a)) 0.) (list 0. 0. 1.) ) ) (mapcar '- p1 (MAT:mxv m p1)) ) ) (* 2. (angle p1 p2)) ) ) ;;;-----------------------------------------------------------;; ;;; 变换函数 ;; ;;; 参数: ;; ;;; target - vla-object 或者点 ;; ;;; matrix - 3x3 矩阵 ;; ;;; vector - 移动向量 ;; ;;;-----------------------------------------------------------;; ;;;----------=={ Apply Matrix Transformation }==--------------;; ;;; ;; ;;; Transforms a VLA-Object or Point List using a ;; ;;; Transformation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: Lee Mac, Copyright ? 2010 - www.lee-mac.com ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; target - VLA-Object or Point List to Transform ;; ;;; matrix - 3x3 Matrix by which to Transform object ;; ;;; vector - 3D translation vector ;; ;;;-----------------------------------------------------------;; (defun LM:ApplyMatrixTransformation ( target matrix vector ) (cond ( (eq 'VLA-OBJECT (type target)) (vla-TransformBy target (vlax-tMatrix (append (mapcar (function (lambda ( x v ) (append x (list v)))) matrix vector) '((0. 0. 0. 1.)) ) ) ) ) ( (listp target) (mapcar (function (lambda ( point ) (mapcar '+ (MAT:mxv matrix point) vector)) ) target ) ) ) ) ;;;---------------=={ 三维变换 }==-----------------;; ;;;-----------------------------------------------------------;; ;;;-----------------------------------------------------------;; ;;; 三维旋转变换矩阵 ;; ;;; 参数: ;; ;;; target - vla-object 或者点 ;; ;;; p1,p2 - 两点定义的旋转轴 ;; ;;; ang - 旋转角度 ;; ;;;-----------------------------------------------------------;; ;;;---------------=={ 3D Rotate by Matrix }==-----------------;; ;;; ;; ;;; Rotates a VLA-Object or Point List about a 3D axis using ;; ;;; a Transformation matrix. ;; ;;;-----------------------------------------------------------;; ;;; Author: Lee Mac, Copyright ? 2011 - www.lee-mac.com ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; target - VLA-Object or Point List to Rotate ;; ;;; p1,p2 - Two 3D points defining the axis of rotation ;; ;;; ang - Rotation Angle ;; ;;;-----------------------------------------------------------;; (defun LM:Rotate3D ( target p1 p2 ang / ux uy uz u m) (mapcar 'set '(ux uy uz) (setq u (MAT:unit (mapcar '- p2 p1)))) (LM:ApplyMatrixTransformation target (setq m (MAT:m+m (list (list (cos ang) 0. 0.) (list 0. (cos ang) 0.) (list 0. 0. (cos ang)) ) (MAT:m+m (MAT:mxs (list (list 0. (- uz) uy) (list uz 0. (- ux)) (list (- uy) ux 0.) ) (sin ang) ) (MAT:mxs (mapcar (function (lambda ( e ) (MAT:vxs u e))) u) (- 1. (cos ang))) ) ) ) (mapcar '- p1 (MAT:mxv m p1)) ) ) ;;;-----------------------------------------------------------;; ;;; 三维镜像变换矩阵 ;; ;;; 参数: ;; ;;; target - vla-object 或者点 ;; ;;; p1,p2,p3 - 三点定义的镜像平面 ;; ;;;-----------------------------------------------------------;; ;;;---------------=={ 3D Reflect by Matrix }==----------------;; ;;; ;; ;;; Reflects a VLA-Object or Point List in a plane using a ;; ;;; Transformation matrix. ;; ;;;-----------------------------------------------------------;; ;;; Author: Lee Mac, Copyright ? 2011 - www.lee-mac.com ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; target - VLA-Object or Point List to Reflect ;; ;;; p1,p2,p3 - Three 3D points defining the reflection plane ;; ;;;-----------------------------------------------------------;; (defun LM:Reflect3D ( target p1 p2 p3 / m u ux uy uz ) (mapcar 'set '(ux uy uz) (setq u (MAT:unit (MAT:vxv (mapcar '- p2 p1) (mapcar '- p3 p1))))) (LM:ApplyMatrixTransformation target (setq m (list (list (- 1. (* 2. ux ux)) (* -2. uy ux) (* -2. ux uz)) (list (* -2. ux uy) (- 1. (* 2. uy uy)) (* -2. uy uz)) (list (* -2. ux uz) (* -2. uy uz) (- 1. (* 2. uz uz))) ) ) (mapcar '- p1 (MAT:mxv m p1)) ) ) ;;;-----------------------------------------------------------;; ;;; 变换函数 ;; ;;; 参数: ;; ;;; target - vla-object 或者点 ;; ;;; matrix - 3x3 矩阵 ;; ;;; vector - 移动向量 ;; ;;;-----------------------------------------------------------;; ;;;----------=={ Apply Matrix Transformation }==--------------;; ;;; ;; ;;; Transforms a VLA-Object or Point List using a ;; ;;; Transformation Matrix ;; ;;;-----------------------------------------------------------;; ;;; Author: Lee Mac, Copyright ? 2010 - www.lee-mac.com ;; ;;;-----------------------------------------------------------;; ;;; Arguments: ;; ;;; target - VLA-Object or Point List to Transform ;; ;;; matrix - 3x3 Matrix by which to Transform object ;; ;;; vector - 3D translation vector ;; ;;;-----------------------------------------------------------;; (defun LM:ApplyMatrixTransformation ( target matrix vector ) (cond ( (eq 'VLA-OBJECT (type target)) (vla-TransformBy target (vlax-tMatrix (append (mapcar (function (lambda ( x v ) (append x (list v)))) matrix vector) '((0. 0. 0. 1.)) ) ) ) ) ( (listp target) (mapcar (function (lambda ( point ) (mapcar '+ (MAT:mxv matrix point) vector)) ) target ) ) ) ) ;;;-----------------------------------------------------------;; ;;; 块参照的变换矩阵和逆矩阵 ;; ;;;-----------------------------------------------------------;; ;;;-----------------------------------------------------------;; ;;; 功能: 某点在块内坐标系统和世界或者用户坐标系统的转换 ;; ;;; 参数: pt 要变换的点。 ;; ;;; rlst 用 nentselp或者nentsel得到的表的最后一项 ;; ;;; from 坐标系:0,WCS; 1,当前UCS; 2,块参照坐标系RCS ;; ;;; to 坐标系:0,WCS; 1,当前UCS; 2,块参照坐标系RCS ;; ;;;-----------------------------------------------------------;; ;;; MAT:TransNested (gile) ;; ;;; Translates a point coordinates from WCS or UCS to RCS ;; ;;; -coordinates system of a ;; ;;; reference (xref or block) whatever its nested level- ;; ;;; ;; ;;; Arguments ;; ;;; pt : the point to translate ;; ;;; rlst : the parents entities list from the deepest nested ;; ;;; to the one inserted in current space -same as ;; ;;; (last (nentsel)) or (last (nentselp)) ;; ;;; from to : as with trans function: 0.WCS, 1.UCS, 2.RCS ;; ;;;-----------------------------------------------------------;; (defun MAT:TransNested (pt rlst from to / GEOM) (and (= 1 from) (setq pt (trans pt 1 0))) (and (= 2 to) (setq rlst (reverse rlst))) (and (or (= 2 from) (= 2 to)) (while rlst (setq geom (if (= 2 to) (MAT:RevRefGeom (car rlst)) (MAT:RefGeom (car rlst)) ) rlst (cdr rlst) pt (mapcar '+ (MAT:mxv (car geom) pt) (cadr geom)) ) ) ) (if (= 1 to) (trans pt 0 1) pt ) ) ;;;-----------------------------------------------------------;; ;;; 功能:图块的变换矩阵 ;; ;;; 输入:块参照的图元名 ;; ;;; 输出:块参照的变换矩阵 ;; ;;;-----------------------------------------------------------;; ;;; MAT:RefGeom (gile) ;; ;;; Returns a list which first item is a 3x3 transformation ;; ;;; matrix(rotation,scales normal) and second item the object ;; ;;; insertion point in its parent(xref, bloc or space) ;; ;;; ;; ;;; Argument : an ename ;; ;;;-----------------------------------------------------------;; (defun MAT:RefGeom (ename / elst ang norm mat) (setq elst (entget ename) ang (cdr (assoc 50 elst)) norm (cdr (assoc 210 elst)) ) (list (setq mat (MAT:mxm (mapcar (function (lambda (v) (trans v 0 norm T))) '((1.0 0.0 0.0) (0.0 1.0 0.0) (0.0 0.0 1.0)) ) (MAT:mxm (list (list (cos ang) (- (sin ang)) 0.0) (list (sin ang) (cos ang) 0.0) '(0.0 0.0 1.0) ) (list (list (cdr (assoc 41 elst)) 0.0 0.0) (list 0.0 (cdr (assoc 42 elst)) 0.0) (list 0.0 0.0 (cdr (assoc 43 elst))) ) ) ) ) (mapcar '- (trans (cdr (assoc 10 elst)) norm 0) (MAT:mxv mat (cdr (assoc 10 (tblsearch "BLOCK" (cdr (assoc 2 elst))))) ) ) ) ) ;;;-----------------------------------------------------------;; ;;; 功能:图块的变换矩阵的逆矩阵 ;; ;;;-----------------------------------------------------------;; ;;; MAT:RevRefGeom (gile) ;; ;;; MAT:RefGeom inverse function ;; ;;; 输入:块参照的图元名 ;; ;;; 输出:块参照的变换矩阵的逆矩阵 ;; ;;;-----------------------------------------------------------;; (defun MAT:RevRefGeom (ename / entData ang norm mat) (setq entData (entget ename) ang (- (cdr (assoc 50 entData))) norm (cdr (assoc 210 entData)) ) (list (setq mat (MAT:mxm (list (list (/ 1 (cdr (assoc 41 entData))) 0.0 0.0) (list 0.0 (/ 1 (cdr (assoc 42 entData))) 0.0) (list 0.0 0.0 (/ 1 (cdr (assoc 43 entData)))) ) (MAT:mxm (list (list (cos ang) (- (sin ang)) 0.0) (list (sin ang) (cos ang) 0.0) '(0.0 0.0 1.0) ) (mapcar (function (lambda (v) (trans v norm 0 T))) '((1.0 0.0 0.0) (0.0 1.0 0.0) (0.0 0.0 1.0)) ) ) ) ) (mapcar '- (cdr (assoc 10 (tblsearch "BLOCK" (cdr (assoc 2 entData))))) (MAT:mxv mat (trans (cdr (assoc 10 entData)) norm 0)) ) ) ) ;;;-----------------------------------------------------------;; ;;; 属性的变换矩阵Attrib Transformation Matrix. -highflybird ;; ;;; 输入:Ename 属性的图元名 ;; ;;; 输出:属性的变换矩阵 ;; ;;;-----------------------------------------------------------;; (defun MAT:AttGeom (ename / ang norm mat elst) (setq elst (entget ename) ang (cdr (assoc 50 elst)) norm (cdr (assoc 210 elst)) ) (list (setq mat (mxm (mapcar (function (lambda (v) (trans v 0 norm T))) '((1.0 0.0 0.0) (0.0 1.0 0.0) (0.0 0.0 1.0)) ) (list (list (cos ang) (- (sin ang)) 0.0) (list (sin ang) (cos ang) 0.0) '(0.0 0.0 1.0) ) ) ) (trans (cdr (assoc 10 elst)) norm 0) ) ) ;;;-----------------------------------------------------------;; ;;; Append displacement vector to a matrix -Highflybird- ;; ;;; 把位移矢量添加到矩阵中 ;; ;;; 输入:mat -- 矩阵(3x3),disp -- 位移矢量 ;; ;;; 输出:一个4X4的变换CAD的标准变换矩阵 ;; ;;;-----------------------------------------------------------;; (defun Mat:DispToMatrix (mat disp) (append (mapcar 'append mat (mapcar 'list disp)) '((0. 0. 0. 1.)) ) ) ;;;-----------------------------------------------------------;; ;;; 从一个坐标系统到另一个坐标系统的变换矩阵 ;; ;;; 输入:from - 源坐标系;to - 目的坐标系 ;; ;;; 输出:一个4X4的变换CAD的标准变换矩阵 ;; ;;;-----------------------------------------------------------;; (defun MAT:Trans (from to) (Mat:DispToMatrix (mapcar (function (lambda (v) (trans v from to t))) '((1. 0. 0.) (0. 1. 0.) (0. 0. 1.)) ) (trans '(0 0 0) to from) ) ) ;;;-----------------------------------------------------------;; ;;; wcs到ucs矩阵,也可称UCS的变换矩阵 ;; ;;;-----------------------------------------------------------;; (defun MAT:w2u () (MAT:Trans 0 1)) ;;;-----------------------------------------------------------;; ;;; ucs到wcs矩阵,也可称UCS的逆变换矩阵 ;; ;;;-----------------------------------------------------------;; (defun MAT:u2w () (MAT:Trans 1 0)) ;;;-----------------------------------------------------------;; ;;; 通用变换矩阵 by highflybird ;; ;;; 输入:from - 原坐标系, ;; ;;; to - 目的坐标系, ;; ;;; Org - 目的坐标系的原点相对原坐标系的位置 ;; ;;; Ang - 相对于原坐标系的旋转角度 ;; ;;; 输出:两个矩阵,一个是从原坐标系变换到目的坐标系的变换矩阵;; ;;; 一个是从目的坐标系变换到原坐标系的变换矩阵 ;; ;;;-----------------------------------------------------------;; (defun MAT:Trans1 (from to Org Ang / Mat Rot Inv Cen) (setq Mat (mapcar (function (lambda (v) (trans v from to T))) '((1. 0. 0.) (0. 1. 0.) (0. 0. 1.)) ) ) (if (not (equal ang 0 1e-14)) (setq Rot (list (list (cos ang) (- (sin ang)) 0.) (list (sin ang) (cos ang) 0.) (list 0. 0. 1.) ) mat (MAT:mxm mat Rot) ) ) (setq Cen (trans Org to from)) (setq Inv (mat:trp mat)) (list (Mat:DispToMatrix Inv (mat:mxv Inv (mapcar '- Cen))) ;from->to (trans pt from to) (Mat:DispToMatrix mat Cen) ;to->from (trans pt to from) ) ) ;;;-----------------------------------------------------------;; ;;; 通过两个坐标轴和坐标原点定义的变换矩阵 -by highflybird ;; ;;; 输入:Org - 坐标系原点, ;; ;;; Vx - 坐标系X 方向, ;; ;;; Vy - 坐标系y 方向 ;; ;;; 输出:两个矩阵,一个是该坐标系的变换矩阵,一个是其逆矩阵 ;; ;;;-----------------------------------------------------------;; (defun MAT:2VMatrix (Org Vx Vy / Vz Rot) (if (or (equal Vx '(0 0 0) 1e-14) (equal Vy '(0 0 0) 1e-14)) '((1. 0. 0. 0.) (0. 1. 0. 0.) (0. 0. 1. 0.) (0. 0. 0. 1.)) (progn (setq Vx (Mat:Unit Vx)) ;X Axis (setq Vy (Mat:Unit Vy)) ;Y Axis (setq Vz (Mat:unit (MAT:vxv Vx Vy))) ;Z Axis (setq Vy (Mat:unit (MAT:vxv Vz Vx))) ;Y Axis (setq Rot (list Vx Vy Vz)) ;Rotation matrix (list ;Inverse Rotation matrix (Mat:DispToMatrix (MAT:trp Rot) Org) ;The transformation matrix from UCS to WCS (Mat:DispToMatrix Rot (MAT:mxv Rot (mapcar '- Org))) ;The transformation matrix from WCS to UCS ) ) ) ) ;;;-----------------------------------------------------------;; ;;; Mat:3PMatrix -Highflybird- ;; ;;; 通过两个坐标轴和坐标原点定义的变换矩阵 -by highflybird ;; ;;; 输入:P1 - 坐标系原点, ;; ;;; P2 - 坐标系的第2点 ;; ;;; P3 - 坐标系的第3点 ;; ;;; 输出:两个矩阵,一个是该坐标系的变换矩阵,一个是其逆矩阵 ;; ;;;-----------------------------------------------------------;; (defun Mat:3PMatrix (p1 p2 p3 / v1 v2 v3) (MAT:2VMatrix P1 (mapcar '- p2 p1) (mapcar '- p3 p1)) ) ;;;-----------------------------------------------------------;; ;;; 平齐实体的变换矩阵 -by highflybird ;; ;;; 输入:Ent - 实体名 ;; ;;; 输出:平齐这个实体的变换矩阵和它的逆矩阵 ;; ;;;-----------------------------------------------------------;; (defun Mat:EntityMatrix (Ent / z dxf Cen obj an m1 mat Inv org) (setq dxf (entget ent)) (if (setq Cen (cdr (assoc 10 dxf))) ;Insertpoint,center or startpoint,etc. (if (null (caddr Cen)) (setq Cen (append Cen '(0.0))) ) (setq Cen '(0 0 0)) ) (setq obj (vlax-ename->vla-object Ent)) (if (and (vlax-property-available-p obj 'elevation) ;If it has elevation value. (wcmatch (vla-get-objectname obj) "*Polyline") ;It's a "AcDb2dPolyline" or "AcDbPolyline" object ) (setq z (vla-get-elevation obj) Cen (list (car Cen) (cadr Cen) (+ (caddr Cen) z)) ;add elevation value ) ) (if (vlax-property-available-p obj 'rotation) ;if it has a rotaion angle (setq an (vla-get-rotation obj)) (setq an 0) ) (MAT:Trans1 0 Ent Cen an) ;return two matrices, the first is WCS->OCS,the second is OCS->WCS ) ;;;-----------------------------------------------------------;; ;;;通用的轴测变换矩阵 highflybird 2012.12 ;; ;;;Axonometric projections Rotation matrices ;; ;;;Isometric projection: a = (/ pi 4),b = (atan (- (sqrt 2))) ;; ;;;Input: a - Rotation angle about the vertical axis ;; ;;; b - Rotation angle about the horizontal axis ;; ;;;Output: transforamtion matrix of this projection ;; ;;;-----------------------------------------------------------;; (defun MAT:ISO (a b / ca sa cb sb) (setq ca (cos a)) (setq sa (sin a)) (setq cb (cos b)) (setq sb (sin b)) (list (list ca (- sa) 0 0) (list (* sa cb) (* ca cb) (- sb) 0) (list (* sa sb) (* ca sb) cb 0) (list 0 0 0 1) ) ) ;;;-----------------------------------------------------------;; ;;; 点变换1 ;; ;;; 输入: 要变换的点和原点及变换向量 ;; ;;; 输出: 点变换后的位置 ;; ;;;-----------------------------------------------------------;; (defun MAT:TransU2W (p p0 v / d x0 y0 x1 y1 dv rt) (setq d (distance '(0 0) v)) (if (equal d 1e-14) P0 (setq x1 (car p) y1 (cadr p) x0 (car v) y0 (cadr v) dv (list (/ (- (* x1 x0) (* y1 y0)) d) (/ (+ (* y1 x0) (* x1 y0)) d) ) rt (mapcar '+ P0 dv) ) ) ) ;;;-----------------------------------------------------------;; ;;; 点变换2 ;; ;;; 输入: 要变换的点和原点及变换向量 ;; ;;; 输出: 点变换后的位移向量 ;; ;;;-----------------------------------------------------------;; (defun MAT:TransW2U (p p0 v / d x0 y0 x1 y1 dv) (setq d (distance '(0 0) v)) (if (equal d 1e-14) (list 0 0) (setq x1 (- (car p) (car p0)) y1 (- (cadr p) (cadr p0)) x0 (car v) y0 (cadr v) dv (list (/ (+ (* x1 x0) (* y1 y0)) d) (/ (- (* y1 x0) (* x1 y0)) d) ) ) ) ) ;;;***********************************************************;; ;;; 矩阵测试部分 ;; ;;;***********************************************************;; ;;| ;;;Align a 3dSolid to the WCS view ;;;轴测矩阵的测试 (defun C:Test (/ sel ent obj i an new MAT) (setq sel (ssget "_+.:E:S:L" '((0 . "3DSOLID")))) (if sel (progn (setq ent (ssname sel 0)) (setq obj (vlax-ename->vla-object ent)) (setq i 0) (setq an (atan (- (sqrt 2)))) (foreach f '(0.25 0.75 1.25 1.75) ;Southwest,Northwest,Northeast,Southeast Isometric projection (setq mat (MAT:ISO (* f pi) an)) (setq new (vla-copy obj)) (vla-put-color new (setq i (1+ i))) (vla-transformby new (vlax-tmatrix mat)) ;transformate the object by matrix ) ) ) (princ) ) ;;;一些矩阵函数的测试 (defun c:ccc (/ DXF E ENT I INS MAT0 MAT1 MAT2 MAT3 MAT4 MAT5 MAT6 MAT7 MAT8 MAT9 O ORG SEL VX VY) (if (setq ent (car (entsel "\n要平齐的对象:"))) ;(setq sel (ssget ":S" '((0 . "CIRCLE")))) (progn (setq dxf (entget ent)) (setq ins (cdr (assoc 10 dxf))) (setq vx (getvar 'ucsxdir)) (setq vy (getvar 'ucsydir)) (setq org (getvar 'ucsorg)) (setq Mat0 (Mat:EntityMatrix ent)) (setq mat1 (cadr mat0)) ;OCS->WCS (setq mat0 (car mat0)) ;WCS->OCS(trans Pt WCS OCS) (setq mat2 (Mat:w2u)) ;UCS的变换矩阵 (setq mat3 (Mat:u2w)) ;UCS的变换矩阵的逆矩阵 (setq Mat4 (MAT:2VMatrix org vx vy)) ;UCS的变换矩阵 (setq mat5 (cadr mat4)) ;WCS->UCS (setq mat4 (car mat4)) ;UCS->WCS(trans Pt UCS WCS) (setq mat6 (Mat:trans 0 1)) ;UCS的变换矩阵 (setq mat7 (mat:trans 1 0)) ;UCS的变换矩阵的逆矩阵 (setq i -1) (if (setq sel (ssget)) (progn (command "undo" "be") (repeat (sslength sel) (setq e (ssname sel (setq i (1+ i)))) (setq o (vlax-ename->vla-object e)) (vla-transformby o (vlax-tmatrix mat2)) ) (command "undo" "e") ) ) ) ) (princ) ) ;;;比例缩放矩阵的测试 (defun c:test1 (/ ENT I MAT OBJ PT SC SS) (initget 1) (setq Pt (getpoint "\n比例缩放基点:")) (initget 7) (setq sc (getreal "\n缩放倍数:")) (setq mat (MAT:Trans 0 (list 0 0 sc))) (setq mat (vlax-tmatrix mat)) (setq i -1) (if (setq ss (ssget)) (repeat (sslength ss) (setq ent (ssname ss (setq i (1+ i)))) (setq obj (vlax-ename->vla-object ent)) (MAT:ScaleByMatrix obj mat) ) ) ) ;;;镜像,旋转和3点矩阵的测试 (defun c:test2 (/ AN ENT I MAT OBJ P0 P1 P2 SS) (initget 1) (setq P1 (getpoint "\n 点1:")) (initget 1) (setq P2 (getpoint p1 "\n 点2:")) ;(initget 1) ;(setq P3 (getpoint p1 "\n 点2:")) (grdraw p1 p2 1) ;(grdraw p2 p3 1) ;(grdraw p3 p1 1) (setq P1 (trans p1 1 0)) (setq P2 (trans p2 1 0)) ;(setq P3 (trans p3 1 0)) (initget 1) (setq an (getangle "\n旋转角度:")) (initget 7) (setq sc (getreal "\n缩放倍数:")) (setq p0 '(2.3 1.3 -1.2)) ;;; (setq s ;;; (Misc:test 10000 ;;; '( ;;; (MAT:Reflect p1 p2) ;;; ) ;;; )) (setq mat (MAT:RotateBy2P P1 P2 an)) (setq mat (vlax-tmatrix mat)) (setq i -1) (command "undo" "be") (if (setq ss (ssget)) (repeat (sslength ss) (setq ent (ssname ss (setq i (1+ i)))) (setq obj (vlax-ename->vla-object ent)) (setq obj (vla-copy obj)) (vla-transformby obj mat) ) ) (command "undo" "e") (princ) ) ;;选择集的包围盒 (defun ENT:SelBox (sel / i ent obj MinPt MaxPt MinPts MaxPts objs) (setq i 0) (repeat (sslength sel) (setq ent (ssname sel i)) (setq obj (vlax-ename->vla-object ent)) (setq objs (cons obj objs)) (vla-getboundingbox obj 'MinPt 'MaxPt) (setq MinPts (cons (vlax-safearray->list minPt) MinPts)) (setq MaxPts (cons (vlax-safearray->list maxPt) MaxPts)) (setq i (1+ i)) ) (list (reverse objs) (list (apply 'mapcar (cons 'min MinPts)) (apply 'mapcar (cons 'max MaxPts)) ) ) ) ;;;-----------------------------------------------------------;; ;;;镜像,旋转和缩放的变换矩阵的测试 ;; ;;;-----------------------------------------------------------;; ;;;以下例子演示: ;; ;;;把选择集的所有物体,从指定的基点移动到目标点,并根据目标点 ;; ;;;旋转45度,然后再以目标点放大2倍.固然,这个程序完全可以用命 ;; ;;;令方式或者vla方式来完成。此处仅仅说明如何运用矩阵。 ;; ;;;注意:CAD的矩阵和OpenGL或其他的语言的矩阵有区别: ;; ;;; 1.它们的矩阵是互为转置的。 ;; ;;; 2.它们的矩阵相乘也是顺序相反的。 ;; ;;;-----------------------------------------------------------;; (defun c:test (/ ss p1 p2 mat1 mat2 mat3 i e o) (if (setq ss (ssget)) ;选择物体 (progn (initget 1) (setq P1 (getpoint "\n基点:")) ;指定基点 (initget 1) (setq P2 (getpoint P1 "\n目标点:")) ;指定目标点 (grvecs (list 1 p1 p2)) ;红线标识位移 (setq p1 (trans p1 1 0)) ;把输入得到的点转化为世界坐标系的点 (setq p2 (trans p2 1 0)) ;把输入得到的点转化为世界坐标系的点 (setq mat1 (MAT:TRANSLATEBY2P P1 p2)) ;从P1位移到P2的位移矩阵 (setq mat2 (MAT:ROTATION p2 (* pi 0.25))) ;以P2为基点旋转45度的变换矩阵 (setq mat3 (MAT:SCALING p2 2.0)) ;以P2为基点放大2倍变换矩阵 (setq mat (MAT:mxm mat3 (MAT:mxm mat2 mat1))) ;须按照先后顺序从里到外这样相乘 (setq mat (vlax-tmatrix mat)) ;用vlax-tmatrix把变换矩阵从表转化为ActiveX数组表达的矩阵 (command "undo" "be") (setq i 0) (repeat (sslength ss) (setq e (ssname ss i)) ;获得图元名 (setq o (vlax-ename->vla-object e)) ;获得ActiveX对象 (vla-transformby o mat) ;用vla-transformby函数对之变换 (setq i (1+ i)) ) (command "undo" "e") ) ) (princ) ) ;;;http://bbs.mjtd.com/forum.php?mod=viewthread&tid=91331 ;;|; (protect-assign MatLibSymbols) (princ)
1 comment:
非常好的矩阵库all in one!!
集合了全部精髓!
p/s:
LM:ScaleByMatrix
c:test1 最后一行却是
MAT:ScaleByMatrix?
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